![]() Using the label from step 1, push the first button that appears in its corresponding list: READY: Any other color strip: release when the countdown timer has a 1 in any position.Yellow strip: release when the countdown timer has a 5 in any position.White strip: release when the countdown timer has a 1 in any position.Blue strip: release when the countdown timer has a 4 in any position.Based on its color, you must release the button at a specific point in time: If you start holding the button down, a colored strip will light up on the right side of the module. If none of the above apply, hold the button and refer to "Releasing a Held Button".If the button is red and the button says "Hold", press and immediately release the button.If the button is yellow, hold the button and refer to "Releasing a Held Button".If there are more than 2 batteries on the bomb and there is a lit indicator with label FRK, press and immediately release the button.If the button is white and there is a lit indicator with label CAR, hold the button and refer to "Releasing a Held Button".If there is more than 1 battery on the bomb and the button says "Detonate", press and immediately release the button.If the button is blue and the button says "Abort", hold the button and refer to "Releasing a Held Button".See Appendix B for battery identification reference.įollow these rules in the order they are listed. See Appendix A for indicator identification reference. That’s the kind of thinking that gets people exploded. You might think that a button telling you to press it is pretty straightforward. Otherwise, if there are no red wires, cut the last wire. Otherwise, if there is exactly one yellow wire and there is more than one white wire, cut the fourth wire. If there are no yellow wires and the last digit of the serial number is odd, cut the third wire. Otherwise, if there are no black wires, cut the second wire. ![]() Otherwise, if there is exactly one red wire and there is more than one yellow wire, cut the first wire. If the last wire is black and the last digit of the serial number is odd, cut the fourth wire. Otherwise, if there is more than one yellow wire, cut the last wire. Otherwise, if there is exactly one blue wire, cut the first wire. Otherwise, if the last wire is yellow and there are no red wires, cut the first wire. If there is more than one red wire and the last digit of the serial number is odd, cut the last red wire. ![]() Otherwise, if there is more than one blue wire, cut the last blue wire. Otherwise, if the last wire is white, cut the last wire. If there are no red wires, cut the second wire. Wire ordering begins with the first on the top.Only the one correct wire needs to be cut to disarm the module.A wire module can have 3-6 wires on it."When they see their communication break down, it can sometimes invoke a whole bunch of negative emotions, which is kind of funny.Wires are the lifeblood of electronics! Wait, no, electricity is the lifeblood. "We've seen some married couples, and couples who a strong importance on their communication skills," says Pestaluky. But that's not to say Keep Talking might not be responsible for a few fights. Playing the game tends to create an atmosphere that Pestaluky describes as "silly tense": Nerve-wracking, but the sort of thing you can laugh about immediately following. From either side of the scenario, it's a hell of a lot of fun to have to rely on only the words of the person next to you, with whom you can't even make eye contact. The defusal expert can't cheat and peek at the screen, and the player in the Rift can't steal a glance at the manual either. Keep Talking creates a wonderfully asymmetric challenge. "You can easily make it so that it's not humanly possible," Pestaluky says. If you want to step up the difficulty, you can customize the time limit and number of modules. The game will be distributed with a digital manual that can be printed or just viewed on a tablet or laptop. "Normal" mode uses half the book, roughly 10 pages. Assuming they don't explode, they can move on to the next module.įirst-time players of the demo can choose a mode in which they have five minutes to disarm three modules, which are always the first three modules in the book. Once the reader wades through the blocks of text and figures out what action to take, they can tell the bomb-defuser to cut the correct wire, or press the button, or not press the button.
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